
"What is this? The SIMS? Hey! It's The SIMS! No?! Hmmm......" I stared at my computer screen in complete confusion. As I explored the Internet-based virtual world for the very first time, I was amazed and shocked by the functions of the program. Not only does Second Life consist the basic functions of a life-like game, just like the SIMS, its users, who are known as Residents, can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another (Wikipedia, 2007).
After a couple of hours of hands-on experience and consistent lagging, I began to notice the difference between Second Life and The SIMS. Basically, The SIMS is a simulation of the day-to-day activities of one or more virtual people (dubbed "Sims") in a suburban household located near SimCity (Wikipedia, 2007). Everything has been created for you in sequence and all you have to do is follow the hints to jump start the game. There will be a green diamond on your SIM that changes colour according to your SIMS mood, and if it has its expectations met. You get to choose and design your own character and after that, you'd be given a certain amount of SIM dollars to start off with your life.
The player begins to earn money and unlock items every now and then. At the same time, building a strong friendship or relationship bond can earn you more SIM dollars. It's a game in all forms (PC-oriented, PlayStation, Nintendo etc) and it is designed to be just like the way you experienced life, full of ups and downs. However, one thing that distinguish the SIMS from Second Life was that it is less interactive. Players who plays The SIMS via PlayStation can interact with the second player. That's about it.
in there where everything is perfect and just the way you want it to be. There are features in the program whereby you can fly or teleport yourself to a place, or a country. Unlike the real world, this only takes a few seconds. Besides that, you can socialize with people from all over the world and there is no boundaries for friendships.
After some comparisons with The SIMS, I conclude that Second Life is more than just an online game or for entertainment. Anyone with a vision and plan can make his/her dream come true in no time. After all, according to Joi Ito, "Yes, it's just a game, the way that the real world is a game," (World of Warcraft: Is It a Game? 2006).
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